User:Crimson the Fandraxonian/Character Movesets

Welcome!= Welcome to my movesets page! Here I have several movesets for my characters as if they were Smashified. Enjoy!...I hope. Lol. Template=
 * Neutral
 * Custom 1
 * Custom 2
 * Side
 * Custom 1
 * Custom 2
 * Up
 * Custom 1
 * Custom 2
 * Down
 * Custom 1
 * Custom 2
 * Final

Crymsia= ?=
 * Neutral (Crymsiac Slider): Crymsia slides slowly along the ground, then slashes forward, attacking for moderate damage yet high knockback.
 * Custom 1 (Quick Slider): Crymsia slides forward much quicker, but also deals less damage and knockback.
 * Custom 2 (Aerial Slide): Crymsia jumps, goes forward, then slashes downward sliding. It has low knockback but high power.
 * Side (Thorn Whip): Crymsia whips her vines forward, damaging opponents that get too close to her. If someone gets too close, Crymsia will smack them away.
 * Custom 1 (Thorn Trap): Crymsia will hold her vines out, then trap an opponent, beating them and then throwing them.
 * Custom 2 (Thornado): Crymsia will spin forward, trapping opponents that get caught in her spiky trap, then throws them away. While it doesn't deal too much damage, it fires opponents away at high speeds.
 * Up (Shining Star): Crymsia will begin shining, then go upward, the distance depending on how long she charges her special. When she reaches full height, she descends instantly.  Opponents who get caught in her path are thrown downward.
 * Custom 1 (High Star): Crymsia will go upward at a very high speed, but does not meteor smash opponents.
 * Custom 2 (Hyper Star): Same as the Shining Star, but deals much more damage and can't go quite as far.
 * Down (Blade Storm): Crymsia spins around, blades spread out. Deals little damage but knocks opponents far away.  She has the superguard in this state.
 * Custom 1 (Giga Blade): Crymsia's blade is larger in her spin and causes more damage, but she loses the superguard.
 * Custom 2 (Quick Storm): Crymsia spins around really quickly, dealing very high knockback and higher damage. However, she loses the superguard here as well.
 * Final (Symirac): Crymsia transforms into Symirac for twelve seconds, increasing the power of her moves by 1.5x. If Symirac falls of the ledge, she won't fall down - she can still get back up.