Champions of Zolara

Champions of Zolara is a fighting game developed by Pixelburst Gaming and published by Zentech Studios. It is a change in formula compared to previous fighting games starring Zentech's characters in that it is not just another Super Smash Bros gameplay-wise, though it borrows several elements from Zolaran Fighters.

Gameplay
The majority of gameplay takes place on stages, which are relatively large for fighting games but not as large as some Smash Bros stages. Some stages have platforms, and (unless turned off in settings) they are littered with props that can be used as cover or as projectiles.

Combat takes place between as few as two players or as many as four, with each character having three types of attacks: In addition, players can Grab enemies, props, or even allies and throw them in any direction. Objects or people thrown act as projectiles and damage the enemies they hit, but enemies being thrown don't take damage unless thrown into a hazard. The trajectory of the object is determined by the grabbing character's Lift stat and the object's Weight stat, with characters with higher Lift throwing objects with a lot of Weight farther than characters with lower Lift.
 * Basic attacks are standard attacks, with nothing truly special about them but with very few flaws. Each character has their own Basic attacks, but can change their style up by equipping different weapons. These attacks can also gain elemental affinities when charged up.
 * Special attacks are unique to a character, and are always available no matter what weapon is equipped. They usually have some more specialized effects. However, they cannot be charged to deal elemental damage.
 * Finisher attacks only become available when the character has powered up their respective Heart Pin by being constantly in the fray, fighting like a true pro and constantly keeping it fresh. They are devastatingly powerful, and each character has a unique one.

Like most fighting games, each character's remaining endurance is represented by a health bar. When their health bar is depleted to zero, their opponent wins.

Story
A summary of the Story Mode of the game can be found here.

Stages
TBA

Weapons
TBA

Soundtrack
The soundtrack can be found here.